![]() ![]() As with the Fallout series, your dwellers live underground, and you start with a simple vault with somewhere for them to reside and a power station to keep things running. The concept is quite simple: you have your shelter full of dwellers, so it’s a micro- management game of sorts. Well, over three weeks later and I’m still playing it almost every day, much like Forager. Fallout Shelter wasn’t at the top of the list, but I thought I’d give it a go first so that I could delete it afterwards. Quite possibly the perfect time to go through my backlog and catch up on games. This was about a month ago, and a few days after downloading this and a few others, I was hospitalised, later returning home to be confined to bed. Fallout Shelter was released in 2015, four years later, I decided to download it and give it a quick try. While others like to get the most out of a franchise with DLC, figurines or limited edition items, of late I have been more interested in actually finishing a game – what with life’s commitments and all. Wasteland explorers are being trained across all stats.Fort Solis PS5 Review: A Stunning Cinematic Experienceįallout Shelter always seemed like a companion piece to me. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. ![]() (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. ![]() The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes. ![]()
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